In order to help you memorize the solution, we introduce notation devised by David Wolstenholme.
PEG SOLITAIRE PEGS LEFT HOW TO
This solution is presented below together with a way of helping you to remember how to solve it.
PEG SOLITAIRE PEGS LEFT FULL
The current state is remembered so that you continue when you open it up again.Ī solution to the full puzzle was found by Ernest Bergholt in 1912. Tap the device back twice to exit the application.
PEG SOLITAIRE PEGS LEFT SERIES
The objective is to make a series of legitimate moves that result in just one peg remaining on the board, in the central square. Moving the top one would result in a layout as follows: So, for the classic full layout we might move any of the highlighted pegs into the centre hole as our Has been jumped over is removed from the board. Vertically or horizontally (diagonal moves are not allowed). A reduced number of pegs in the starting layout not only makes the puzzle quicker to solve but also makes the puzzle a lot easier - and the full puzzle is undoubtedly very difficult.Ī legitimate move comprises taking a peg and moving it overĪn occupied hole (with a peg) into an empty hole, moving In this application, in addition to the classic full layout, many different starting layouts can be generated for you by the system - still with the objective of ending up with one peg in the middle.
![peg solitaire pegs left peg solitaire pegs left](https://images-eu.ssl-images-amazon.com/images/I/A1wHCC8l-iL.png)
![peg solitaire pegs left peg solitaire pegs left](https://img0.etsystatic.com/008/0/5589933/il_fullxfull.381792836_682e.jpg)
The objective is to end up with just one peg on the board in the central hole that started off empty, by making a series of simple 'jump and take' moves. In the classic 'English layout' puzzle, the board has 33 holes and 32 pegs, with the central hole empty. This application is based on the puzzle played with pegs in a board (known as Solitaire in Britain and Peg Solitaire in the United States). The solution shown for the full layout is as described below in Solution and Notation. Note: once you have selected this facility, the rewind facility is no longer available until a new puzzle is started. This shows you the solution, step-by-step, with each peg to be moved shown highlighted before the move takes place. If you are unable to solve the puzzle, you can press the Solve button. You can press this button any number of times consecutively - and even rewind back to the starting layout. The pegs will be moved back to their original positions. If you make a wrong move and wish to rewind the move, simply press the Undo button. If you tap a peg that can't be moved, nothing happens. Note: once the system is waiting for you to choose the destination, you cannot then slide the peg: you must complete the move by tapping the destination. Selecting the left one would result in the following layout: You could tap any of the three holes with question marks on them. Then have to select the desired destination by tapping the destination Possible destination holes will be shown with question marks on them. If the peg can legitimately be moved, but there are two or more possibleĭestinations for the peg to go to, the peg itself will be highlighted and the If the peg can legitimately be moved, and there is only one hole that it can be moved to, it will be repositioned and the peg If your screen is not a touch screen, or if you prefer just to tap rather than slide, just tap the peg to be moved. If the move is legitimate, the peg will be moved and the jumped-over peg will be removed. On a touch screen, the best way to move a peg is to slide it in the direction of the empty hole you wish it to end up in. The objective is to end up with just one peg remaining on the board, in the central hole, by making legitimate moves (jumping horizontally or vertically over a single peg into a vacant hole, and removing the jumped-over peg - see Legitimate moves below for full details).